Exploring Fallout, the Gaming World’s Most Surprising TV Hit
The Fallout TV series is back to streaming services, and it's accurate to state that fans were delightfully shocked by the quality of its initial run. By illustrating the atomic-age, nuclear-ravaged United States through the perspectives of three different characters, it managed to capture multiple facets of the gamer's journey.
There was vault-dweller Lucy, striving to act with integrity and discovering that the ruined world made that exceptionally challenging; Brotherhood initiate Max, the militant faction new recruit, who starts challenging his faction's dogma and creates plenty of trouble in powered exoskeleton; and Walton Goggins's character, a standout performance who has long since lost any sense of morality out in the irradiated wilderness.
Building Anticipation for a New Chapter
The show's first season ending revealed key information about the culprits behind the atomic conflict that trapped a society in bomb-proof bunkers for hundreds of years. It also left several enigmas unresolved for the next installment – and, now, anticipations are considerably elevated.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” says Jonah Nolan.
“Heading into the initial season, everyone’s like, ‘Just get it right’,” adds a key figure from the games. “We are ecstatic with the reception to the show, so now people are coming in with more eagerness and different expectations.”
The Mojave Beckons for Season Two
The new season is set in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and personalities in the series, despite the fact that it was somewhat buggy at launch.
“It has a sun-baked feel, a Southwestern essence, that’s so integral to that game,” says the co-creator. “That parched, desolate iconic highway vibe of the game is so much fun to translate into the show.”
In the series narrative, a long time has passed since the story of the New Vegas game by the time the protagonists make their way there. Yet, the creators hint that it does reference the gamer's experience.
Crafting a Tangible World
The Fallout TV series is notable for its physical authenticity – its creators insisted on authentic items and sets were built, mirroring the cobbled-together nature of the outposts in the games.
“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all filmed against a green screen,” says another of the showrunners. “The whole point of an translation, particularly of a interactive medium, is to appear as if it’s real.”
Indeed, virtually every element you see on-screen is real, including the infamously terrifying irradiated monsters known as the apex predators. In the show, they are created using practical effects, and were apparently quite terrifying up close.
Made by Fans, for Fans
The Fallout series works because it is developed by accomplished storytellers who are also passionate gamers, alongside the visionaries behind the video games. This shared passion for the world is clear in the end result.
The second season is debuting on a weekly basis rather than as a all-at-once release, marking a change from the initial release. This format will create a new weekly discussion, something the team themselves are eager to witness.
“It's richer, it’s more expansive, it’s funnier, it has a lot of twists,” teases Howard. “I am excited to seeing what people think.”